Haptic-first design
70+ distinct vibration patterns. Every tower, enemy, and event has its own signature you learn to recognise by touch.
Feel the battle.
Your phone vibrates. Enemies are approaching. Can you feel where they are? A tower defense game you play through touch and sound.
The core idea
Every enemy has a vibration you can feel and a sound you can hear. Build, defend, and win with your eyes open — or closed.
What makes it different
Not a game with accessibility bolted on — a game built haptic-first from the ground up, then made beautiful for everyone.
70+ distinct vibration patterns. Every tower, enemy, and event has its own signature you learn to recognise by touch.
40+ procedurally generated sounds and an adaptive musical score that shifts with the tide of battle.
Every menu, shop, and gameplay action is reachable with VoiceOver — plus an In-App Voice mode for fast play.
Blind and sighted players experience the same battle. Touch and sound stand on equal footing with sight.
Four chapters of escalating strategy, ten upgradeable towers, and enemies with abilities that force you to adapt.
One honest unlock, no subscriptions, no loot boxes, no tracking. Your data never leaves your device.
Designed blind-first
Pulse Defense is built for three audiences at once — and nobody plays a lesser version.
The full game through haptics, audio and VoiceOver. A guided tutorial teaches every pattern; a Haptic Sandbox and Audio Glossary let you study the vocabulary.
High-contrast visuals, large touch targets, colour-blind palettes and brightness boosts — all on top of the same haptics and audio.
A visually rich strategy game with a brand-new dimension you can feel. Play with your eyes — or close them and feel the battle.
Honest pricing
Play the first two chapters at no cost. One single purchase unlocks the rest — forever.
Free
$4.99
All purchases are handled securely by Apple. We never see your payment details.
Questions
Pulse Defense is coming to the App Store. Want to be told the moment it launches, or join the beta?